My name is Nick Voorham. I'm an aspiring game developer, and I'm credited on Rain World: Downpour for the Singularity Bomb and Cloak. In my spare time I build game prototypes in C, Java, and similar languages, and I've been getting more into Entity Component Systems along the way.
I want to make games where you can poke at complicated ideas until they start to make sense: physics, math, cosmology, that kind of thing. The hope is that playing with the systems teaches you more than reading about them alone.
JavaScript, Vue.js, React, Joomla, Python, SQL / ETL
C, C++, C#, Java, Lua, ECS / Flecs
Data-oriented design, game prototypes
English, Dutch
Game
Official DLC
Credited on Rain World: Downpour (Jan 19, 2023) for the Singularity Bomb and Cloak: delayed blast, spatial pull, and combat VFX.
Read more
Game
C / Flecs
A world prototype about resource management and exponential growth, built around the Kardashev scale. Written in C with Flecs, GLFW, OpenGL, and Box2D.
Read more
Game
2017
A top-down shooter with enemy attack patterns and a grid-based ship designer. Five weapon types you place tile by tile: gun, flak, explosive, forcefield, and laser.
Read more
Game
2017
An Undertale-style battle demo with five attack patterns, a simple UI, and an infinite mode where the fights get faster the longer you last.
Read more